The MetaVerse Introduction
The Internet offers a very large number of applications to live digitally in other worlds. In the beginning, we saw mostly books that had been digitized but now the Internet consists of a large amount of multimedia content such as movies music and large community games such as world of warcraft for example. We can now imagine ourselves living in another world.
What is the Metaverse?
In the 1984 book Neuromancer, the main character, a cyberspace cowboy, enters a digital world. This virtual world is explained as a kind of virtual hallucination. In the film the matrix, it is clear that several people are part of a new digital experience.
What is the Metaverse?
A metaverse is, simply put, a space where people can participate in a shared virtual universe. The term comes from the novel Snow Crash by Neal Stephenson, in which people interact with each other as avatars in a 3D space. Recently, the movie “Ready Player One” showed people who can enter a virtual world and become a 3D being, an avatar, in it. The players experience things they would not be able to do in the real world, such as performing extreme physical feats or driving technologically advanced vehicles. This, then, is the power that emanates from this medium during the day you have an office job and in the evening you emerge as a hero who can save the world.
So far, virtual worlds have not led to a social apocalypse. Nevertheless, virtual worlds have allowed us to engage with communities of people online. Gamers would recognize these as Massively Multiplayer Online (MMO) worlds like World of Warcraft. There, people chat with their friends and loot in dungeons to destroy creatures for digital loot. Their avatar is the warrior, wizard, thief, healer or other creature with supernatural powers that make up a game character.
The Metaverse, with a capital M, is the idea that there will be a single virtual reality in which people transform into avatars They will participate in this shared virtual reality space, talking to each other, hanging out, playing games, watching movies and even surfing the web. It will be a new Internet. Instead of the flat World Wide Web that people surf through every day, the Metaverse will have texture, dimension and color. People will meet, watch shows, hang out, visit virtual museums, ride in virtual parks, go to websites, all within the same Metaverse.
It is becoming increasingly likely that if this all-encompassing Metaverse were to come about, it will be powered by blockchain. NFTs, non-fungible tokens, have made it possible to fully own a digital asset.
So if a full-fledged Metaverse, one that is a 3D, even a virtual reality internet, where you can dive in at a moment’s notice, where websites are floating spaces in another world, then there has to be some form of ownership attached to it. With blockchain technology, you can own a digital asset and the cryptographic token will ensure, without a doubt, that the artwork, in-game item, digital property and so on, will be yours. The user assets are also decentralized and peer-to-peer, not subject to a centralized authority like a government or bank.
This is huge. Not only will people surf a new Internet with this technology. People will start owning digital property, if NFT technology is applied to the new Internet. It will not only have three-dimensional texture, color and immense interactivity. The Metaverse will also be a place where people buy and sell unique assets with a level of decentralized peer-to-peer ownership not previously possible.